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EBL From The Very First Day: Developing New Senses of Place

To develop a new EBL project for all first year geography students to be implemented during the induction weekend residential fieldtrip to Keswick. The exercise will engage students directly with the environment through role play and collaborative mapping, and will be team-based, with students responsible for the design and execution of the fieldwork research. This will be the students first university experience of geography and will immerse them in an EBL project that will stretch them, encourage collaborative, creative and artistic appreciation of place, and also be fun. It will open their eyes to the different ways cultural geography makes places and their own roles in this process.
Project Team: Martin Dodge, Mark Jayne, Sara MacKian, Chris Perkins  Faculty: Humanities
Funding year: 2006
Keywords: geography, fieldtrip, keswick, first year, place, environment, mapping, research, collaboration
Case Study as PDF Case Study (PDF, 988.3Kb)

Teaching Foundations for Interaction Design using an Enquiry-Based Learning Approach

Re-development of a Human-Computer Interaction module from being lecture based to collaborative and project-driven. Students will engage in collaborative observation and discovery in analysis of real world examples of interactive technologies and gain first hand experience applying tools and techniques used by industry. This new delivery approach to Human-Computer Interaction will prepare students with a better understanding of the foundations for interaction design and create a more relevant learning experience.
Project Team: Dr Victor Gonzalez, Pranoy Bhattacharjee, Luis Castro-Quiroa  Faculty: Manchester Business School
Funding year: 2008
Keywords: Human-Computer Interaction, HCI, labs, projects, design, collaboration

Second CS

The School of Computer Science will establish a private island in Second Life to create a secure space for first year CS students to collaborate. In addition to using Second Life as a rich collaboration and discussion platform, students will be able to use free materials in Second Life to learn how to build parts of the virtual environment for themselves using the Second Life scripting language.
Project Team: Adrian Albin-Clark  Faculty: Engineering and Physical Sciences
Funding year: 2008
Keywords: Second Life, virtual worlds, collaboration, online learning, programming